Minecraft Server is Live!
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@Aaron-Studer said:
I'll manage it until someone offers to take it over. I am looking at it now, can't see anything wrong at the moment.
Are you able to log in from a Minecraft client?
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@scottalanmiller said:
@Aaron-Studer said:
I'll manage it until someone offers to take it over. I am looking at it now, can't see anything wrong at the moment.
Are you able to log in from a Minecraft client?
Negative.
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What is the output of netstat -tulpn?
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Alright, plugins are just being a royal pain. Are we up for a vanilla server? I can throw one up with a new world in 5 minutes, just takes a while to input all the command arguments to get it to properly use more than 8GB of RAM and such.
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@Mike-Ralston said:
Alright, plugins are just being a royal pain. Are we up for a vanilla server? I can throw one up with a new world in 5 minutes, just takes a while to input all the command arguments to get it to properly use more than 8GB of RAM and such.
It's only got 1GB of RAM, last I knew.
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@scottalanmiller I can make mine run 32GB, but it won't properly use more than that.
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@Mike-Ralston said:
@scottalanmiller I can make mine run 32GB, but it won't properly use more than that.
Sure, yours. But the one in question is an instance with only 1GB of RAM on the server. It can't use more than the system has or it will swap and with the IO issues, that would just cripple it.
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@scottalanmiller Oh, I mean hosting it here. If you want to keep the world, etc. as well, just zip it and send it to me. I've got a lot more processing power here. You /should/ have 512MB of RAM for every player on the server for it to run correctly without massive lag spikes.
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@Mike-Ralston said:
@scottalanmiller Oh, I mean hosting it here. If you want to keep the world, etc. as well, just zip it and send it to me. I've got a lot more processing power here. You /should/ have 512MB of RAM for every player on the server for it to run correctly without massive lag spikes.
This whole thread is about CloudatCost providing a Minecraft server for the community that they were asking if someone wanted to manage now that Aaron isn't interested.
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Hey, if Mike wants to host and manage it on a beefy server, I'm not complaining.
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@scottalanmiller Oh, my bad. Didn't read into it enough I guess, sorry. Shall I start another thread for another server, then?
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@Mike-Ralston said:
@scottalanmiller Oh, I mean hosting it here. If you want to keep the world, etc. as well, just zip it and send it to me. I've got a lot more processing power here. You /should/ have 512MB of RAM for every player on the server for it to run correctly without massive lag spikes.
Yeah. I'd say zip it up and send him what's been done. There's major jumpiness with the one we have. It will "go back" up to 30 seconds on you.
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@scottalanmiller My bad, I misunderstood what was going on here. They want help with managing the existing server. That I can do!
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@thecreativeone91 said:
Yeah. I'd say zip it up and send him what's been done. There's major jumpiness with the one we have. It will "go back" up to 30 seconds on you.
So weird, I wonder what can cause that. Has anyone seen MC talk about that issue?
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@scottalanmiller said:
@thecreativeone91 said:
Yeah. I'd say zip it up and send him what's been done. There's major jumpiness with the one we have. It will "go back" up to 30 seconds on you.
So weird, I wonder what can cause that. Has anyone seen MC talk about that issue?
From what @Mike-Ralston Said it's from the ram. But it sounds like he knows the most about it so maybe he can fix it.
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I'm not surprised that it is RAM related, just wondering how in the game causes it to see low RAM as a "roll back the time window" thing.
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@scottalanmiller said:
I'm not surprised that it is RAM related, just wondering how in the game causes it to see low RAM as a "roll back the time window" thing.
It might do the actions locally then upload to the server, and then redownload from the server data at a set period.
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@thecreativeone91 said:
It might do the actions locally then upload to the server, and then redownload from the server data at a set period.
Good thinking, that makes more sense.
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@thecreativeone91 And when you don't have enough RAM, it doesn't have enough space to cache all the data, which is what it does normally. And it's from that cache that the world saves from. So it will cram in what it can, that's changed since the last save, and everything else will get chopped off. It's designed to do this as seamlessly as possible, though, so it will approximate and not do horrible things to your map
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My guess is that a much larger instance is going to be needed for an MC server, especially given that IO is very slow. Much much RAM is typical in a small MC server?